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        <title>Legendary Tales News</title>
        <link>http://www.legendarytales.com</link>
        <description>Articles and content syndicated from legendarytales.com</description>ntt<copyright>2009 www.legendarytales.com - All Rights Reserved</copyright>ntt<pubDate>Fri, 03 Jul 2009 03:07:27 +0000</pubDate>ntt<language>en-us</language>
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	        <url>http://www.legendarytales.com/book.gif</url>
            <link>http://www.legendarytales.com</link>
	        <description>Articles and content syndicated from www.legendarytales.com</description>
            <title>Legendary Tales News Feed</title>
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        <item>
            <title>Flash RPG Update</title>
            <description>
                Hello everybody. This is yet another update for the flash RPG currently in development. <br />
<br />
I am happy to announce that the coding of the engine is finally complete. There is only bug fixing remaining so I have really started with the game development process which means that I have been adding content to the game and developing the main story line. There will soon be an official website opening specifically dedicated to this game and I will also reveal the title of the game you have been expecting.<br />
<br />
In the meantime you can view the world map interface which shows the few areas that have been added. I think this map will be complete before the end of 2009 ;-)<br />
<br />
Cheers.<br />
<br />

            </description>
            <link>http://www.legendarytales.com/news.php?readmore=33</link>
            <pubDate>21 Jun 2009 10:39:59 GMT</pubDate>
        </item>
        <item>
            <title>Wizard Reborn - An Original Fantasy Adventure by Scott M. Huelsman</title>
            <description>
                Experience Wizard Reborn, a beautiful and heroic role-playing novel, 100,000+ word literary novel and Flash-driven slideshow, all enhanced through original artwork and music (Flash plug-in required for music).<br />
<br />
Enter the fantasy world of Mairiga, a continent crumbling under the weight of too many good intentions gone bad.<br />
<br />
Visit Wizard Reborn<br />

            </description>
            <link>http://www.legendarytales.com/news.php?readmore=32</link>
            <pubDate>07 Jun 2009 09:25:47 GMT</pubDate>
        </item>
        <item>
            <title>Sin Mark Action Game</title>
            <description>
                We have just posted another action game callled Sin Mark. The story of an elf and his bow ...<br />
<br />
<br />

            </description>
            <link>http://www.legendarytales.com/news.php?readmore=31</link>
            <pubDate>19 Apr 2009 16:35:51 GMT</pubDate>
        </item>
        <item>
            <title>Download Fallout I, Fallout II, Gothic, Stonekeep and more</title>
            <description>
                I have recently found a website which offers original, full game downloads of many game classics such as Bioware\'s Fallout, Stonekeep, Gothic and more for under 10$. These games are original and licensed and you can download them directly to your PC to install and play.<br />
<br />
I, for example never got to play the Fallout series and I thought to give it a try. And the list of available games grows every day.<br />
<br />
So, if you want to check this site visit Good Old Games. Of course you need a fast internet connection to download the games. Have a lot of fun.<br />
<br />
<br />

            </description>
            <link>http://www.legendarytales.com/news.php?readmore=30</link>
            <pubDate>04 Apr 2009 09:49:56 GMT</pubDate>
        </item>
        <item>
            <title>RE: Item-specific variables</title>
            <description>
                What do you mean by this? An example of what you mean?
            </description>
            <link>http://www.legendarytales.com/forum/viewthread.php?forum_id=3&amp;thread_id=252</link>
            <pubDate>02 Jul 2009 18:17:53 GMT</pubDate>
        </item>
        <item>
            <title>Item-specific variables</title>
            <description>
                Is it possible to create a permanent variable specific to an item or location? Sort of like GlobalPer() without the Global.<br />
<br />
Thanks<br />
~Watercleave
            </description>
            <link>http://www.legendarytales.com/forum/viewthread.php?forum_id=3&amp;thread_id=252</link>
            <pubDate>01 Jul 2009 06:12:02 GMT</pubDate>
        </item>
        <item>
            <title>RE: New Projects</title>
            <description>
                Upload to a file host. You can try http://www.ripway.com, it requires registration, and has some sever limits in terms of bandwidth, size, and total storage. There&amp;#39;s http://www.box.net which has more room, also requires registration.<br />
<br />
We had an upload service on FWC sometime ago. Perhaps I can enable it again.. when I feel up to it that is. :)<br />
<br />
Of course, you can always use MegaUpload or Rapidshare. Or perhaps a website host.
            </description>
            <link>http://www.legendarytales.com/forum/viewthread.php?forum_id=2&amp;thread_id=248</link>
            <pubDate>26 Jun 2009 17:29:50 GMT</pubDate>
        </item>
        <item>
            <title>RE: New Projects</title>
            <description>
                By the way, does anyone know how you can post a release files onto the forums, or if you can&amp;#39;t, how to make it available for download?<br />
<br />
Thanks<br />
~Watercleave
            </description>
            <link>http://www.legendarytales.com/forum/viewthread.php?forum_id=2&amp;thread_id=248</link>
            <pubDate>26 Jun 2009 12:30:49 GMT</pubDate>
        </item>
        <item>
            <title>RE: Script Trouble</title>
            <description>
                I tried to run this code to get the return values for each of my custom classes...<br />
<br />
[code]function OnEnter(){<br />
  GlobalPer(&amp;quot;playerclass&amp;quot;) = ActivePlayer.GetValue(100);<br />
  Echo(&amp;quot;Debug - Player class # =&amp;quot;+GlobalPer(&amp;quot;playerclass&amp;quot;));<br />
}[/code]<br />
<br />
... but whichever class I choose, I get this:<br />
<br />
[quote]A Waiting Room<br />
Debug - Player class # =1<br />
[/quote]<br />
<br />
How&amp;#39;m I supposed to have seperate training areas for all the classes?<br />
<br />
~Watercleave<br />
<br />
Edit: Gnhaargh! I was using the wrong GetValue number... :@
            </description>
            <link>http://www.legendarytales.com/forum/viewthread.php?forum_id=3&amp;thread_id=249</link>
            <pubDate>25 Jun 2009 14:03:42 GMT</pubDate>
        </item>
        <item>
            <title>Smilies in code</title>
            <description>
                Someone PLEASE disable smilies inbetween code tags...<br />
<br />
~Watercleave
            </description>
            <link>http://www.legendarytales.com/forum/viewthread.php?forum_id=4&amp;thread_id=250</link>
            <pubDate>25 Jun 2009 13:54:56 GMT</pubDate>
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