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        <title>Legendary Tales News</title>
        <link>http://www.legendarytales.com</link>
        <description>Articles and content syndicated from legendarytales.com</description>ntt<copyright>2008 www.legendarytales.com - All Rights Reserved</copyright>ntt<pubDate>Fri, 09 May 2008 16:41:16 +0000</pubDate>ntt<language>en-us</language>
        <image>
	        <url>http://www.legendarytales.com/book.gif</url>
            <link>http://www.legendarytales.com</link>
	        <description>Articles and content syndicated from www.legendarytales.com</description>
            <title>Legendary Tales News Feed</title>
	    </image>
        <item>
            <title>Eschalon: Book 1 from Basilisk Games</title>
            <description>
                This is a game from an independent game developer company for all fantasy and role playing fans.
            </description>
            <link>http://www.legendarytales.com/news.php?readmore=11</link>
        </item>
        
        <item>
            <title>RE: Oh hello. I need help.</title>
            <description>
                oh, ok. :)
            </description>
            <link>http://www.legendarytales.com/forum/viewthread.php?forum_id=3&amp;thread_id=146</link>
            <pubDate>04 May 2008 22:41:56 GMT</pubDate>
        </item>
        <item>
            <title>RE: Oh hello. I need help.</title>
            <description>
                Nope.
            </description>
            <link>http://www.legendarytales.com/forum/viewthread.php?forum_id=3&amp;thread_id=146</link>
            <pubDate>03 May 2008 15:22:53 GMT</pubDate>
        </item>
        <item>
            <title>RE: Oh hello. I need help.</title>
            <description>
                [quote][b]Throndir wrote:[/b]<br />
The program, Dreamweaver, has a nifty option where you can select a certain part of an image to be a hotlink.<br />
<br />
PHP would also be a good choice, but if you don&amp;#39;t know the language, then it might be awhile till you can get it to work.[/quote]<br />
<br />
Thanks guys. I have Microsoft Frontpage which I have been using to do HTML hotspots in images, but yeah, there&amp;#39;s still that problem with all the seperate webpages. I&amp;#39;ll go take a look at PHP and Dreamweaver though! I don&amp;#39;t have any experience in languages or any programs ...<br />
<br />
Would there be an easy way to do this in just HTML?<br />
<br />
:)
            </description>
            <link>http://www.legendarytales.com/forum/viewthread.php?forum_id=3&amp;thread_id=146</link>
            <pubDate>03 May 2008 13:25:44 GMT</pubDate>
        </item>
        <item>
            <title>RE: Oh hello. I need help.</title>
            <description>
                The program, Dreamweaver, has a nifty option where you can select a certain part of an image to be a hotlink.<br />
<br />
PHP would also be a good choice, but if you don&amp;#39;t know the language, then it might be awhile till you can get it to work.
            </description>
            <link>http://www.legendarytales.com/forum/viewthread.php?forum_id=3&amp;thread_id=146</link>
            <pubDate>02 May 2008 13:38:35 GMT</pubDate>
        </item>
        <item>
            <title>RE: Oh hello. I need help.</title>
            <description>
                It&amp;#39;s called iFrames and Javascript, my little friend. I&amp;#39;m sure you can carry out the appropriate research yourself. Alternately, use PhP.
            </description>
            <link>http://www.legendarytales.com/forum/viewthread.php?forum_id=3&amp;thread_id=146</link>
            <pubDate>01 May 2008 15:03:26 GMT</pubDate>
        </item>
        <item>
            <title>Oh hello. I need help.</title>
            <description>
                Hello! I&amp;#39;ve been thinking about another way for me to create a rpg because of my pantsness at scripting, so ... I&amp;#39;m sorry if this is off-topic.<br />
<br />
I want to make an rpg out of images.<br />
On a website, there will be one big image, and hotspot links in certain places on that image ... (eg. a hotspot on the door of an inn, or a hotspot on an item on the ground)<br />
<br />
I need to make these hotspots link up with other images (eg. when you click the inn door, a new image of the inn&amp;#39;s inside appears)<br />
<br />
I know how to do this, but I&amp;#39;d have to create a seperate webpage for each different image. Is there a way that I could stick to ONE webpage, so that the image just keeps getting replaced?<br />
<br />
Please get back. Ideas welcome. :)
            </description>
            <link>http://www.legendarytales.com/forum/viewthread.php?forum_id=3&amp;thread_id=146</link>
            <pubDate>01 May 2008 09:52:24 GMT</pubDate>
        </item>
        <item>
            <title>RE: Easiest way to have two attacks?</title>
            <description>
                oh and make sure you put the name of the skill where it says duel attack
            </description>
            <link>http://www.legendarytales.com/forum/viewthread.php?forum_id=3&amp;thread_id=142</link>
            <pubDate>16 Apr 2008 16:52:05 GMT</pubDate>
        </item>
        <item>
            <title>RE: Easiest way to have two attacks?</title>
            <description>
                oh and btw this script actually lets you attack allies as well, forgot to take it out of the general targeting script but fun anyway :)
            </description>
            <link>http://www.legendarytales.com/forum/viewthread.php?forum_id=3&amp;thread_id=142</link>
            <pubDate>14 Apr 2008 09:21:10 GMT</pubDate>
        </item>
        <item>
            <title>RE: Easiest way to have two attacks?</title>
            <description>
                so this is a bit complicated, I&amp;#39;m combining some of my custom scripts os if there&amp;#39;s some unecessary split of functions sorry, but it should work:<br />
<br />
<br />
function hit(){<br />
  Sender.SetValue(60,Sender.GetValue(60) + 2*Math.Ceil(Sender.SkillValue(&amp;quot;Dual Attack&amp;quot;)/5), 1)//this is the damage bonus every 5 levels<br />
  Attack(Sender.ID,choice);<br />
  Attack(Sender.ID,choice);<br />
}<br />
<br />
function label(){<br />
name[counter] = Current.Name<br />
enemy[counter] = Current.ID<br />
counter++;<br />
}<br />
<br />
function targets(){<br />
name = new Array()<br />
enemy = new Array()<br />
choice = 0<br />
counter = 0<br />
Foreach(2,&amp;quot;label();&amp;quot;);<br />
Foreach(1,&amp;quot;label();&amp;quot;);<br />
echo(&amp;quot;&amp;quot;);<br />
echo(&amp;quot;Choose a target&amp;quot;);<br />
BeginOptions();<br />
<br />
  for(i=0; i &amp;lt; counter; i++){<br />
<br />
  AddOption(0,name[i],&amp;quot;choice = enemy[&amp;quot;+i+&amp;quot;]&amp;quot;,&amp;quot;&amp;quot;);<br />
<br />
  }<br />
AddOption(0,&amp;quot;Cancel&amp;quot;,&amp;quot;&amp;quot;,&amp;quot;&amp;quot;);<br />
ProcessOptions();<br />
hit();<br />
}<br />
<br />
function OnExecute(){<br />
targets();<br />
}<br />
<br />
just throw this in as your custom script for the skill, it will give the player the option to attack anyone on screen and give two temporary bonus damage and attack twice that target.  You will want to add some kind of penalty such as mana or health dmg to the user, of maybe they need to charge the skill for a round before using (this can be done with GlobalPer.  Hope it works and good luck.
            </description>
            <link>http://www.legendarytales.com/forum/viewthread.php?forum_id=3&amp;thread_id=142</link>
            <pubDate>14 Apr 2008 09:18:55 GMT</pubDate>
        </item>
        <item>
            <title>RE: Easiest way to have two attacks?</title>
            <description>
                I mean skill levels, as in levels 21-24.<br />
<br />
and yeah, kind of like Dual Weapon fighting, but with 1 weapon only. However it always deals two attacks, and there is a 2 damage bonus every 5 levels of the skill.
            </description>
            <link>http://www.legendarytales.com/forum/viewthread.php?forum_id=3&amp;thread_id=142</link>
            <pubDate>11 Apr 2008 20:32:12 GMT</pubDate>
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