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Extended data is a way to make the game more realistic, in some cases. Say, if an item is unidentified, you don't want the player to see its real name. Like, it could be unidentified and still called "Godly Mace of Fiery Destruction". You don't want to give it away. Using extended data you can make its unidentified name "Glowing Mace", and that will change when
it is identified. You can also use extended data to change a creatures attack hit/miss message, make custom actions or ready a creature to join the party.
This is a list of all the extended data in LT and how it can be used.
Custom Actions:
In the extended data tab, check yes for extended data and put in...
Action=Destroy
Then you must put in the item's script...
function OnCustomAction("Destroy"){
Sender.RemoveItem(Self.ID);
Echo(Sender.Name+" destroys "+Self.Name+".");
}
Or if you want multiple actions put in te extended data...
Action=Destroy|Read
And the script should be...
function OnCustomAction(custom){
if(custom == "Destroy"){
Sender.RemoveItem(Self.ID);
Echo(Sender.Name+" destroys "+Self.Name+".");
}
else if(custom == "Read"){
Echo(Sender.Name+" reads, and gains great intelligence.");
Sender.SetValue(32,Sender.GetValue(32)+5,-1);
}
else{
}
}
For creatures, you can use extended data to give them a custom attack message. Like so...
AtkMsg=The bandit slices ??|The bandit narrowly misses
And ?? represents the player target. The first one is a hit, the secnd is a miss.
For creatures to join the party, they must have a set o extended data, like so...
IsMale=0
Class=1
Race=Human
Experience=1250
SkillValue1=5
SkillValue2=5
SkillValue3=10
SkillValue4=3
SkillValue5=5
This says that a female, human warrior has 1250 experience and skill values equal to above.
To explain...
IsMale, if this is 0 it means no, if 1 it means yes.
The classes are numeric, 1 for warrior, 2 for Wizard, 3 for Priest, 4 for Thief, 5 for
Pirate, 6 for Tormentor, 7 for Amazon (female only class), 8 for BattleWizard, 9 for
BattlePriest and 10 for Cultist.
Race is just in exact matching letters one of your races, or Default.
The experience determines the level of the creature, and the level shoul match how many
skill points they have allocated.
SkillValue1-5 are the skills of that class. They can be found in the help file under skills.
The final piece of extended data is this...
NotIdentifiedName=Dusty Tome
If the item is not identified you can have its name indicate that the player is unaware of
what it does.
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