Ok, making NPC's talk is a very important part of your game. It'll add realism and also allow you to tell the player to go somewhere or do something without spoiling the rpg feel. This is how to make your npc's talk:
Ok, making NPC's talk is a very important part of your game. It'll add realism and also allow you to tell the player to go somewhere or do something without spoiling the rpg feel. This is how to make your npc's talk:
Function OnDialog()
Echo("NPC: What NPC is saying")
End Function
Ok, let's break this down...
Function - A function is simply something that is called
by the engine when certain things happen.
E.G: OnEnter() When someone enters etc.
Function OnDialog() - This is called whenever the player clicks on the "Talk to" button and selects and NPC. The engine then looks for this is the NPC's script.
Echo("NPC: What NPC is saying") - The
"Echo" command makes text appear on the screen, simple as. Most games using the LT engine write dialogues in script from. With the thing that is talking seperated by a colon (:).
End Function - "End Function" tells the computer that's all it needs to do for now, and can continue doing whatever it was doing..
Now if you have two people named "A" and "B" then you may want a dialogue as follows:
Function OnDialog()
Echo("A: Hello B!")
Echo("B: Hello um... what's your name again?")
Echo("A: It's A!")
Echo("B: Oh yeh...")
End Function
Of course you can make it as complicated as you want!
Any script with "OnDialog()" in it must be in a NPC or it'll return an error!